Balances
- Marksmanship is now fully passive on melee heroes as well. Marksmanship bonus (melee) will now be removed after 4sec instead of instantly when an enemy hero is in a 400 AoE. Bonus is instantly added back if no enemy heroes are detected in a 400 AoE.
- Berserker's Blood magic resistance per stack from 4/5/6/7% (max stacks 98%) to 3/4/5/6% (max stacks 84%)
- Added Aghanim to Ball Lightning - Ball Lightning no longer has an initial mana cost. Cost per 100 units from 12+0.7% to 10+0.5%. (Skill ID: A3FJ)
- Added Aghanim to Relocate - Reduces the CD from 90/75/60 to 30 seconds. (Skill ID: A3FQ)
- Added Aghanim to Flaming Lasso - You may now attack during Lasso and Lasso now deals 75/100/125 damage per second (Skill ID: A1MV)
- Added Aghanim to Suicide Squad, Attack! - Now always explodes for current suicide damage whenever you die. Additionally reduces respawn-time by 20% (70% if suicided). (Skill ID: A471)
- Hand of God CD from 160/140/120 to 100, Aghanim Hand of God now additionally heals for 10% of maxHP.
- Moon Glaive extra bounces from 2/3/4/6 to 2/3/4/5, damage drop-off from 35% to 40%
- Phantasm illusions damage taken from 175 to 200%, damage dealt from 100% to 90%
- Denique Manacost from 100/150/200 to 150/250/350, CD from 60 to 100
- Fire Lord armor from 7 to 3, model size slightly reduced, scoreboard icon fixed
- Mystic Flare now deals damage to creeps and illusions if there are no heroes that can be damaged
- Raise Dead Zombies (Space Orc) now have 1 armor (up from -2), manacost from 100/120/140/160 to 80/100/120/140. Each Living Dead zombie now has 20% of their owners HP as bonus HP, also instead of only healing their owner by 50 when they die, they now heal their owner by 20% of their (the zombie's) max HP when they die.
- Mind Control duration from 20 to 30, now also increases attack speed by 30% for mind controlled units
- Firestorm now deals 33% damage to structures, down from 50%
- Pulse Nova no longer slows if you do not have agha, Pulse Nova agha slow from 25 to 15%
- Static Field no longer gives enemies any indications that you're near (removed enemy aura and glow)
- Inferno now lasts 14 seconds (up from 12) and now affects ancients
- Ice Path distance from 1000 to 1300
- March of the Machines damage changed to pure (DotA 2)
- Living Armor CD from 26/22/18/14 to 20/18/16/14, Manacost from 50 to 30
- Borrowed Time duration from 3/3.5/4 to 3/3.3/3.6, agha from 4/5/6 to 3.5/4.5/5.5
- Kodo Master attack range from 600 to 500, projectile speed from 1000 to 900
- Medusa STR from 22+1.9 to 19+1.9, base damage from 50-56 to 48-54
- Talon Queen armor from 0.8 to 2.5
- Tidehunter attackpoint from 0,4 to 0,35
- Darkness now only reduces enemy vision by 25% in -BO
Full Changelogs: Dota 6.84a lod changelog
What is Legends of DotA? (LoD):
Legends of DotA, or in short, LoD, is a DotA modification. It allows you to pick and mix skillsfrom the original DotA map as you like. You can pick almost every combination you can think of, there are almost no limits - you can create new heroes within a few clicks and play with them!
Ever imagined playing a hero with over 900 range? Just pick Sniper's Take Aim and Lanaya's Psi Blades and you're good to go! There are countless possibilities!
To remove the fact that hotkeys overlay, we recommend using Auct Hotkeys Tool v2.8d (AHT v2.8d). It allows you to have more than 1 spell on the same hotkey while not forcingyou to click spells.
Mirror: Dota v6.84a lod download