v1.4d changelogs:
GENERAL
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- Each player is awarded gold for every kill, regardless of who gets the kill. Double Hero Mode also earns an extra bounty per kill. Gold bounty per kill has been reduced significantly
- Ankhs of Reincarnation removed from Normal and Legendary difficulty. Heroes revive automatically through triggers. Heroes now correctly have one life instead of two on Legendary difficulty
- When a player leaves or dies, the xp rate of remaining Heroes gets reduced to what it would be for that number of players
- When a player leaves, his or her Hero drops all their items in the shop area, then their Hero is removed from the game. The player's gold is split evenly between the remaining players
HEROES
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Muradin Bronzebeard [Mountain King]:
- Bash damage increased from 25/50/75/100/125/150/175 to 30/60/90/120/150/180/210
- Avatar bonuses increased: Damage from 20/40/60/80 to 25/50/75/100. Hit points from 500/750/1000/1250 to 500/800/1150/1500. Armor from 5/8/11/14 to 5/10/15/20. Mana cost increased from 150/175/200/250 to 150/200/250/300
Gimli:
- Book of Mazarbul armor bonus reduced by one for all levels. Cooldown changed from 35/32/29/26/23/20/20 to 35/35/35/33/31/29/27
Gazz Stripbolt [Tinker]:
- Robo-Goblin redesigned: Now functions like Metamorphosis. Gazz receives bonus hit points and armor, and his melee attacks deal splash damage. He also rapidly fires rockets at random enemies. Lasts 60 seconds, 180 second cooldown
Sylvanas Windrunner [Dark Ranger]:
- Life Drain cooldown increased to 8 seconds
- Units with Hero Armor will now raise skeletons when killed by black arrow
Maiev Shadowsong [Warden]:
- Fan of Knives damage changed very slightly; Level 1 is slightly lower and level 7 is slightly higher. Cooldown now 7 seconds at all levels, and AoE is now always 400.
- Vengeance mana cost increased from 150/150/175/200 to 150/175/200/225
- Ogdin Ghostseer [Spirit Walker]: Revitalize tooltip updated to match the changes made in 1.4b
MISCELLANEOUS CHANGES
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- Leviathan [Round 30 Boss] no longer does splash damage, but has Multishot. Base damage reduced by 10
- [Creeps] Maiden of Pain Life Drain cutoff range reduced from 950 to 700
- Senzu Beans cooldown increased from 10 seconds to 30 seconds
Map Info:
Map type: Arena/Team Survival
Number of Players: 1-3 (2 recommended)
Map type: Arena/Team Survival
Number of Players: 1-3 (2 recommended)
Features:
- 4 difficulty settings and two extra game modes
- 16 Standard Warcraft III Heroes, 12 custom Heroes, and 3 secret Heroes
- 2 of the custom heroes are tributes to a couple of my favorite Warcraft III maps (Footmen Frenzy and LotR Hero Siege)
- random hero option
- max hero level of 21
- 3 tier item system (upgrade lower tier items through recipes)
- summoned unit upgrades
- Lots of custom items with unique effects
- 50 waves of enemies, with a boss fight every 10 levels
- double hero mode option for single player
- 4 difficulty settings and two extra game modes
- 16 Standard Warcraft III Heroes, 12 custom Heroes, and 3 secret Heroes
- 2 of the custom heroes are tributes to a couple of my favorite Warcraft III maps (Footmen Frenzy and LotR Hero Siege)
- random hero option
- max hero level of 21
- 3 tier item system (upgrade lower tier items through recipes)
- summoned unit upgrades
- Lots of custom items with unique effects
- 50 waves of enemies, with a boss fight every 10 levels
- double hero mode option for single player
Download: Mathog's Arena v1.4d.w3x